
Gamification. Lipstick on a pig?
This week's chat
- #CommsChat on how brands are responding to the pandemic
- Daily #CommsChat to keep communications flowing
- #CommsChat on internal comms during the Covid-19 crisis
- #CommsChat on employees as the gatekeepers to brand reputation
- #CommsChat on the use of video in internal communications
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- Mailrooms, the forgotten facility?
- Digital dieting: getting the right balance of tech in our lives
- The impact of GDPR on the PR industry
- Crisis comms, definition and best practice
Contributors
Wikipedia sums up gamification with the following definition:
Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems.
For many, gamification is a tool for brands to engage with customers. However there are many other instance where gamification has been employed – internal comms and public health spring to mind.
Tonight’s CommsChat welcomes Speed Communications’ director, John Brown (tweeting as @brownbare) our expert guest on gamification.
Tonight’s topics will cover,
- What role can gamification play in communications?
- What are the key ingredients in getting gamification right?
- Any great gamification campaigns?
- Is gamification a fancy way of putting lipstick on a pig?
- What role does feedback play in gamification?
Join us! We tweet from @CommsChat and #CommsChat takes place from 8-9pm UK time – for worldwide times, go here. Anyone can take part in the discussion – simply follow the hashtag here or on Twitter. If you can’t make the chat or would like to revisit it, a transcript will go up on Tuesday morning.
We’d love to hear your suggestions for future topics for #CommsChat – get in touch with Brittany by email or Twitter if you’ve got ideas.